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Deleting Text UI object crashes Unity when a playable is linked in the T...
How to reproduce:1. Open attached project "UDance"2. Create new Text object and select it in Hierarchy3. Open Timeline window and Cr... Read more
Drag and dropping doesn't always work
Steps to reproduce : - open the attached project- open the SampleScene- expand the Panel gameobject in the Hierarchy- try to drag th... Read more
Snapshot.typeDescriptions.Length returns zero when taking a PackedMemory...
To reproduce:1. Open user's attached project2. In main toolbar, go to BugReport > Open TestCode Window3. Click Capture Memory Exp... Read more
Incorrect processing of input keys when navigating the scene view with d...
To reproduce:1. Open any project2. Try navigating the scene using the shift+ two non-opposite directional keys (try going diagonal) ... Read more
Ads package is not picking up assembly reference for Advertisement names...
Ads package is not picking up assembly reference for Advertisement namespace when "Ads Service" is enabled afterward Steps to Repro:... Read more
Upgrading project to 2018.1 or newer strips almost all materials from ga...
To reproduce: 1. Download attached project "WorkflowTestbed.zip" and open in Unity2. Open "main" scene3. Observe "Piston", "CockpitF... Read more
[Metal] App crashes due to certain shaders being included in the build
Reproduction steps: 1. Open "MetalParkitectRepro.zip" project2. Build for Mac3. Open the App Expected Result: The App opensActual Re... Read more
Gfx.WaitForPresent huge slow down when using GSync/Freesync in windowed ...
When using a Gsyn/Freesync monitor with unity and in windowed mode on Windows 10 a huge drop in framerate can occure, causing the fr... Read more
Sprite Atlas crash when packing using Crunch compression (out of memory ...
[2D] Sprite Atlas crash when packing using Crunch compression Steps to repro:1. open attached project2. add folder with sprites fold... Read more
WPF app begins to consume GPU 47% and CPU 26% after hiding UnityPlayer
Reproduction steps:1. Download user's project and open "Framework.sln" in Visual Studio2. Change Win32WinodwHost Path (Unity3DInWPFD... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open