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[tvOS] Corridor Lighting Example project is not working on AppleTV with ...
[tvOS] Corridor Lighting Example project is not working on AppleTV with Metal & OpenGLES3 Steps to reproduce: 1. Open new Unity ... Read more
[Retina] Poor Text quality on Retina display using non-native Screen Res...
Reproduction Steps:1. Open User's project2. Make builds resizable (PlayerSettings > Resizable Windows)3. You can use Default Scre... Read more
[DX11][Linear][Canvas] View is darker when build is running in non-nativ...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Build and run it in no-native fullscreen4. Notice that view is da... Read more
[Hook] If NetworkIdentity has more than one identical NetworkBehaviours ...
Steps to reproduce: 1. Open attached project2. Open scene "Resources/SyncVarDebuggingScene"3. Build and run as host4. In editor star... Read more
[Compiler] Error with no details prevents entering playmode
(Check the attached video to see the bug) Reproduction steps:1. Open the attached project2. Navigate to Assets->Scenes3. Open any... Read more
Gizmos are Drawn only for the top most Camera
Reproduction steps:1. Open the attached project ("DELETEUnity55.zip") in Unity2. Open the scene Gizmos3. Make sure that the TopCamer... Read more
When scaling camera view which was created by using "Handles.DrawCamera"...
Steps to reproduce:1. Open attached project2. Go to Window -> Test Window3. Start play mode4. Select "Main Camera" gameObject in ... Read more
Error message stays after correct info is entered
Repro:1. Make sure user is not signed in to the Editor2. Delete Editor.log and license file3. Launch Editor4. Observe that user is a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used