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0
votes
By Design

Graphics.DrawMesh inside OnRenderObject does not display a mesh on both ...

Graphics - General

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Nov 08, 2017

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Version/s: 2018.1.0a3

Steps to reproduce: 1. Open attached project 2. Play the scene 3. Notice that the drawn mesh does not appear in both of the views 4.... Read more

0
votes
Duplicate
0
votes
Fixed

[Android][Gradle] Unnecessary .so files are created for untargetted arch...

Build Pipeline

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Nov 08, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Download and open attached "AarUnpackingTest.zip" project. 2. Go to build settings and make sure "Target Architect... Read more

1
votes
Fixed

Canvas Batching System Dirties Project User-Created Materials when using...

uGUI

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Nov 08, 2017

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Version/s: 2017.2.0p1, 2017.2.0b1

Steps to reproduce: 1. Open user attached project 2. Enable the "Rect Mask 2D" component on the "Panel" Gameobject 3. Play the scene... Read more

0
votes
Won't Fix

Loading a new Scene resets Input

Input

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Oct 30, 2017

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Version/s: 2017.3.0b5

Reproduction steps: 1. Open "MinimalRepro" project 2. Enter Play Mode 3. Hold "A/D" or the "Left/Right Arrow" 4. See that the Conso... Read more

0
votes
Won't Fix

Playmode tint is not applied to Service tab

Themes

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Oct 31, 2017

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Version/s: 2018.1.0a2

Reproduction steps: 1. Create a new project. 2. Change play mode tint to any clearly visible color (Edit->Preferences..->Colors->Pla... Read more

1
votes
Fixed

Editing light probes is slow when large number of light probes are active

Progressive Lightmapper

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Nov 07, 2017

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Version/s: 2017.2.0f2

To reproduce: 1) Open attached project and scene 2) Enable all Light Probes in Hierarchy 3) Try interacting (move/edit) with one of ... Read more

0
votes
Fixed

MaterialPropertyBlock calls GC.Alloc when using MaterialPropertyBlock.Ge...

Graphics - General

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Nov 09, 2017

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Version/s: 2018.1.0a1, 2018.1.0a3

Reproduction steps: 1. Open project attached (repro.zip). 2. Open scene "Scene". 3. Open Profiler. 4. Press Play. Expected result: ... Read more

0
votes
Fixed

[AntiAliasing] "Invalid antiAliasing value (must be at least 1)" error o...

Graphics - General

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Nov 09, 2017

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Version/s: 2018.1.0a2, 2018.1.0a3

Console spams error "Invalid antiAliasing value (must be at least 1)" when we set antialiasing to "disabled" in quality settings and... Read more

3
votes
Duplicate

SSAO in Forward rendering does not use Cutout from Shader

Speedtree Integration

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Nov 01, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Open Unity, create a new project and open it 2. Download "SSAO+Cutout_Bug_005.unitypackage" file that I attached 3... Read more

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