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0
votes
Fixed

[WSA] Cannot deploy project with C# projects if scripts are located in "...

Windows Store Apps

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Mar 07, 2016

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Version/s: 5.3.3p2

Reproduction steps: 1. Open the attached project (it has an empy script in the "Resources" folder) 2. Build to a folder 3. Try to r... Read more

0
votes
Fixed

No text shown on Button and InputField elements

UI

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Mar 07, 2016

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Version/s: 5.3.3p3

1. What happened Upgraded my project from 5.3.3p2 to 5.3.3p3 and one of the scenes had missing text on Button and InputField element... Read more

0
votes
Fixed

[Asset Import] Adding an assembly file in the asset directory not via un...

Asset Import

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Mar 07, 2016

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Version/s: 5.3.3p3

- Launch the project in unity - Open the assets folder in the local disk - Copy the assembly file (sonicbloom.dll) and paste a copy... Read more

0
votes
Fixed

[Bug reporter] Canceling preview before it completes causes the bug repo...

Bugreporter

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Mar 07, 2016

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Version/s: 5.3.3p3

- Launch bug reporter - Click on preview - Click on cancel Note that the bug reporter becomes unresponsive for sometime. Read more

0
votes
By Design

[All VR] Particles rotate with head rotation

VR

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Mar 07, 2016

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Version/s: 5.3.3p2

Read more

0
votes
Fixed

Deleting parameter which is used by transition from "Any State" doesn't ...

Animation

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Mar 07, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project 2. In Animator window, inspect TestController 3. Notice that there's transition "Any S... Read more

0
votes
Won't Fix

[DualMonitors] Canvas physical location doesn't update to the second mon...

UI

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Mar 04, 2016

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Version/s: 5.3.3f1

Reproduction steps: 1. Open and build "New Unity Project" project. 2. Click on the button in the left bottom corner of the first mon... Read more

0
votes
Fixed

Physics2D.ColliderCleanup takes progressively longer each time until sce...

Physics2D

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Mar 07, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select "GameObject" 4. Notice that it has "Edge... Read more

0
votes
By Design

Coroutine called after object is disabled

Scripting

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Dec 16, 2015

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Version/s: 5.3.0f4

To reproduce: 1. Open attached project 2. Play DestroyTest scene 3. Select Global object 4. Enable the bool field on Destroy Test s... Read more

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