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Animation that changes the alpha of the Image does not render the change
Steps to repro:1. Open the attached project and the scene2. Press play3. Observe that the animation changes the alpha property of th... Read more
2048 x 2048 sprite sheet causes the crash
Reproduced on:Samsung Galaxy Tab 10.1 (GT-P7510) with Android 4.0.4 Not reproduced on:Google Nexus 5 with Android 4.4.2 Unity Versio... Read more
lightmapping manual page is missing pictures
-e: there are two paragraphs which miss one pic each -repro:--open http://docs.unity3d.com/Manual/LightmappingUV.html--open /4.3.4f1... Read more
Camera.velocity value differs from velocity of parent object
Camera.velocity value differs from velocity of parent object.Parent object moves with constant speed. But value returned by Camera.v... Read more
Resizing a MyClass[] array in the inspector does not make the new elemen...
To reproduce:1. Open the attached project. It contains a script with a serializable class that has 3 fields (bool int and float). Al... Read more
Dynamically changing uGUI button sprites does not update the graphic
To reproduce:1. Import repro.unitypackage2. Open scene rep. It contains a uGUI button with a sprite swap transition and a script tha... Read more
uGUI Button with SpriteSwap transition loses original sprite
To reproduce:1. Open attached project2. Open scene rep. It contains a button with a custom sprite and a sprite swap transition3. Ent... Read more
The disallow multiple selectables on the same game object message is not...
1. create empty child object to canvas2. on the child add component toggle3. now add button and see pop up message in full: "Can't a... Read more
Disabling a Canvas using the Gamepad or the Keyboard throws error
To reproduce:1. Open attached project2. Open scene "test". It contains a button that toggles the canvas on/off when pressed. It can ... Read more
Memory is not freed by 'Object.Destroy' when returning to edit mode
To reproduce:1. Open the attached project2. Open scene Test. It contains gameobjects with a script that creates a mesh and allocates... Read more
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