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Moving through OffMesh links speeds up the agent
To reproduce: 1. Open attached project 2. Open 6_OffMeshTraverseSpeed scene 3. enter play mode Expected result: Both Agents move at ... Read more
Canvas doesn't update position
Canvas doesn't update position when in the scene if change RendererMode from ScreenSpace - Camera to WorldSpace Repro: 1. Add Canva... Read more
Scene view game objects become pink when searching in the Hierarchy.
Steps to reproduce : - import the "uGUI_Example_Beta_13" - open the "Scroll View" scene - search for an object in the Hierarchy and... Read more
Missing image in Mask documentation
Steps to reproduce : - open the script-Mask.html and notice that there is a missing image on the page Read more
Can't connect MD debugger to standalone builds
-e: see title, ends with an error "could not connect to the debugger" -issue reproduced for windows/osx/linux standalone -repro: -... Read more
Unity 4.5.0+4.5.1 does not show any new updates
1. Open unity 4.5.0f6 or 4.5.1f2 2. Click Help and Check for Updates 3. Update window shows "The Unity Editor is up to date." Read more
External plugins are not unloaded when exiting play mode in editor
To Reproduce: 1. Open 'reproProj.zip' attached to the post below ( use the project attached by the user if using Windows). 2. Run, o... Read more
Default C# values don't get initialized via Object Initializer
To reproduce: 1. Open the attached project 2. Play the 'Main Scene' scene and go to console tab 3. Notice that Case 3 outputs '(Tr... Read more
Checking One Way on a platform Effector in play mode does nothing
To reproduce: 1. Open attached project 2. Open 1OneWay scene 3. Enter play mode 4. You'll notice that sphere goes up to AreaEffector... Read more
Unity is unable to call a static method of an nested generic class
"TypeLoadException: A type load exception has occurred" error is thrown when calling a static method of a nested class Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support