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0
votes
By Design

Audio assets are significantly larger in runtime memory compared to olde...

Audio

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Sep 03, 2016

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Version/s: 5.3.5p8

Audio assets are significantly larger in runtime memory compared to older Unity versions. To reproduce:1. Open attached project2. Ru... Read more

0
votes
Fixed

Prefab Utility changes unrelated field of prefab

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Sep 07, 2016

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Version/s: 5.3.4p2

Reproduction steps:1. Open the attached project.2. Select "Assets > Resources > Weapons > Weapon421" prefab.3. Change "Tier... Read more

0
votes
Won't Fix

EditorGUI Textfield cursor problem fixed height and different alignment

IMGUI

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Sep 06, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. Download and open attached project "Editor-textfield-error.zip"2. Open custom editor window under Window ->... Read more

1
votes
Fixed

[WSA] Two WSA plugins sharing same placeholder produces "GetFileByPath(f...

Windows Store Apps

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Aug 11, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Open attached project2. Add "main" scene to build settings3. Build WSA Universal 8.1 SDK4. Error is printed ou... Read more

0
votes
Won't Fix

When multiple Scriptable objects are defined in one file, references are...

Scripting

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Aug 22, 2016

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Version/s: 5.3.5f1

1. Open project user attached in responded message2. Create My Object 1 using Assets -> Create menu3. Restart Unity.Notice that c... Read more

2
votes
Fixed

JsonUtility.FromJson handles NaN value of float/double incorrectly

Scripting

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Sep 07, 2016

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Version/s: 5.4.0p4

Reproduction steps:1. Open the project2. Open the "Editor Test" window3. Run the tests4. Notice the results Actual result: Value is ... Read more

1
votes
Won't Fix

Scrollview do not reset its view position when set to Clamped

UI

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Sep 07, 2016

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Version/s: 5.5.0b1

Reproduction Steps:1. Open the attached project and run Main scene.2. Press "Add" button 10 times or so.3. Scroll both scrollviews a... Read more

0
votes
Duplicate

Crash in AudioProfiler::CaptureChannelGroup when destroying an AudioClip...

Audio

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Sep 03, 2016

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Version/s: 5.4.0f3

Unity crashes when calling Destroy method with a parameter that is an AudioClip during play-mode when profiler window is open. To re... Read more

2
votes
Postponed

"EditorGUILayout.BeginHorizontal()" causes "InvalidOperationException" e...

IMGUI

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Sep 07, 2016

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Version/s: 5.4.0p4

when calling the function with EditorGUILayout.BeginHorizontal() it still runs and creates the scene correctly, however, errors stil... Read more

0
votes
Fixed

Using Hierarchy functions in Scriptable Assets changes Parent with Child...

Asset and Scene Management

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Sep 06, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. open User's attached project2. Assets - Create - CreateAssetsList3. name newly created object as "abc"4. selec... Read more

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