Search Issue Tracker
[Batching] Static batching is not working
Repro steps: 1) Open the project and test.scene 2) Enable Static Batch object and disable Dynamic Batch 3) Play and in the profilers... Read more
High memory usage while reimporting 170+ objects spritesheet
Steps to reproduce: 1. Download Interiors.zip. 2. Put Interiors1.png and Interiors1.png.meta in Assets folder. (Create two new fo... Read more
[SpeedTree] Importing an A$ package throws "SpeedTree materials need to ...
[SpeedTree] Importing an A$ package throws "SpeedTree materials need to be regenerated" error 2. How we can reproduce it using the ... Read more
[WSA] Product name containing an apostrophe sign causes issues in App.xa...
In "Player Settings" using "Product Name" with an apostrophe (example: User's Project), causes issues in App.xaml.cs and MainPage.xa... Read more
Error "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" on importi...
What happened Error "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" appears on importing this image file (Star_particle.tga)... Read more
Mac player crashes when using the Capture Display Mac Fullscreen Mode
How to reproduce: 1. Open a new project 2. Go to the Player Settings 3. Under the Resolution and Presentation section, find the Mac... Read more
[tvOS] Project fails building if XCode 7.3 beta 4 is used
1. Open attached project 2. Build to tvOS 3. While XCode is building it will fail on "Keyboard.mm" file with following errors: /Use... Read more
Capture Display fullscreen mode causes Chrome to only take up half of th...
How to reproduce: 1. Open attached project 2. Open a window of Google Chrome 3. Put the Chrome window into Fullscreen 4. Build proj... Read more
Unity hangs and crashes on debugging project with KeyNotFoundException:...
To repro: 1. Open project attached. 2. Open any scene and Open RestartGame script. 3. Add breakpoint on Press function. 4. Attac... Read more
Massive memory use when calling Camera.Render in Editor
Calling Camera.Render repeatedly from C# in the Editor will cause the memory used by the editor to grow massively. This isn't exact... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11