Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.3.2p2
Issue ID
768941
Regression
No
Mac player crashes when using the Capture Display Mac Fullscreen Mode
How to reproduce:
1. Open a new project
2. Go to the Player Settings
3. Under the Resolution and Presentation section, find the Mac Fullscreen Mode and set it to Capture Display
4. Build to Standalone and run in full screen mode
- Depending on the graphics API used, the player will exhibit different behaviours:
- - GLCore: launches properly
- - OpenGL2: crashes on launch
- - Metal: launches, but displays a black screen
- Reproduced in Version 5.4.0b7 (83df6fa5e23f), Version 5.3.3p1 (828971bd30e1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment