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Crash on AwakeFromLoadQueue::InvokePersistentManagerAwake when opening a...
How to reproduce: Open the user attached “repro-project” project Observe crash Reproducible with: 2021.2.0a17, 2021.2.19f1, 2021.3.0... Read more
Crash on MainMessageLoop when importing Assets
Reproduction steps: 1. Create a new project2. Open Window > Package Manager3. Import Oculus Integration asset from Asset Store Ex... Read more
Ray Trace Shader stops working when using multiple "RayTracingShader.Set...
How to reproduce:1. Open the attached project “RayTraceBug.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Enter Play Mode Expecte... Read more
VFX particles with "Bounds Mode" option set to "Automatic" not showing u...
How to reproduce:1. Open the attached user project “Lite.zip“2. Enter Play Mode Expected result: Rain particles are visibleActual re... Read more
Crash on Scripting::ScriptingWrapperFor(Object*) when opening project
Reproduction steps:1. Open the attached project ("IN-24039_Reproduction") Expected result: The Editor opens the project upActual res... Read more
[Android] Visual Effects aren't rendered when building for Snapdragon 86...
How to reproduce:1. Open the attached “In-21781_VFXGraphTest.zip“ project2. Build and Run the “SampleScene“ Scene for Android3. Obse... Read more
[HDRP] On building a project pow warning on metal
1) Build an empty hdrp project on mac. Result: pow warning in the console Maybe the SafePositivePow should be used in the shadergrap... Read more
Nested Prefab structure breaks when Redoing override operation
To reproduce: Download the "My Project(12).zip" project and open it in Unity; Open the "SampleScene" scene; Select the "Cube" Prefab... Read more
[HDRP] APV metal warning on build ShouldCull
Repro: Build an APV project on mac Result: There will be a warning about potentially unused var ShouldCull Read more
Crash on PhysicsManager::AwakeFromLoad when entering Play Mode
Reproduction steps:1. Open the attached “repro-project”2. Enter Play Mode Expected result: Play Mode is entered successfully without... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row