Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.1.24f1
Issue ID
UUM-20281
Regression
Yes
Nested Prefab structure breaks when Redoing override operation
To reproduce:
* Download the "My Project(12).zip" project and open it in Unity;
* Open the "SampleScene" scene;
* Select the "Cube" Prefab in the Hierarchy;
* Apply its overrides;
* Undo overrides;
* Observe that the gameObjects showed again with the "Plus" badge;
* Redo overrides;
Expected result: GameObjects are applied again
Actual result: GameObjects disappears and only the "Cube" Prefab is left
Notes:
* If you Undo again, gameObjects will be restored;
* Tested on Mac Intel;
Reproducible in Unity 2022.1.24f1
Not reproducible in Unity 2022.1.23f1
Regression in Unity 2022.1.24f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Resolution Note:
Please update to 2022.2 where this issue is fixed.