Search Issue Tracker
Fixed
Fixed in 2022.1.22f1
Votes
0
Found in
2022.1.21f1
Issue ID
UUM-20306
Regression
No
Crash on PhysicsManager::AwakeFromLoad when entering Play Mode
Reproduction steps:
1. Open the attached “repro-project”
2. Enter Play Mode
Expected result: Play Mode is entered successfully without the Editor crashing
Actual result: The Editor crashes
Reproducible with: 2022.1.21f1
Not reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.22f1, 2022.2.0f1, 2023.1.0a20
Reproduced on: Windows 10 Pro
Notes:
1. When downgrading or upgrading the project and opening it with other streams, the loading screen gets stuck on importing “Amazing Mall FBX/Everything.fbx” and the project doesn’t open. In order to open the project, you need to kill the loading process and open it again
2. Not reproducible in Player
First few lines of the stack trace:
{{0x00007ff7078da283 (Unity) PhysicsManager::AwakeFromLoad }}
{{0x00007ff7076a8bbd (Unity) CleanupAfterLoad }}
{{0x00007ff7076fa1eb (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor }}
{{0x00007ff7076fad7b (Unity) LoadSceneOperation::IntegrateMainThread }}
{{0x00007ff7076fea4b (Unity) PreloadManager::UpdatePreloadingSingleStep}}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Player Settings] [Common] [Rendering] - Lightmap Encoding should be changed per build profile and not globally
- [Player Settings] [Common] [Shader Variant Loading Settings] - Shader chunk count, size, override should be changed per profile and not globally
- [Player Settings] [Android] [Publishing] - Key Store Password and Key Alias Password are disabled for build profiles
- Draw call batching does not work when using identical Sprite Renderers in URP
- Selecting a GameObject in the Scene View selects a GameObject behind it instead when GPU Resident Drawer is enabled
Add comment