Search Issue Tracker
Fixed
Fixed in 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a9
Votes
0
Found in
2021.3.14f1
2022.1.23f1
2022.2.0b16
2023.1.0a20
2023.2.0a1
Issue ID
UUM-20241
Regression
Yes
Crash on AwakeFromLoadQueue::InvokePersistentManagerAwake when opening a project
How to reproduce:
# Open the user attached “repro-project” project
# Observe crash
Reproducible with: 2021.2.0a17, 2021.2.19f1, 2021.3.0f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a20
Not reproducible with: 2020.3.42f1, 2021.2.0a1, 2021.2.0a16
Reproduced on: Windows 10 (Intel)
Note: Deleting the library folder fixed the Editor from crashing. Could not reproduce it on a fresh project
First lines of stack trace:
0x00007ff618959a1f (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
0x00007ff61895a4ac (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
0x00007ff61895a613 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
0x00007ff61858bdc9 (Unity) LoadSceneOperation::CompleteAwakeSequence
0x00007ff61858c870 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] PointerEventData.pointerId value is incorrect when pressing a finger on the screen
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
Add comment