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FPS info is displayed in the Audio section of the Stats window
FPS used to be in the Graphics section. In Unity 5.0, someone added stats for Audio, but didn't move the FPS info back to the Graphi... Read more
Thousands of audio related asserts and error messages printed when impor...
See Editor.log and attached screenshot for asserts like "_result == FMOD_OK" and "m_wetGroup" spamming the Console. Regression from... Read more
ScriptUpdater does not handle method invocations with spaces when updati...
More specifically, it seems to happen only when it updates Add/RemoveComponent with string paramter. For example, in a project I h... Read more
5.0 runtime won't update with channel change
-e: when setting the plugin to use a channel with 5.x (not closed) it won't update the runtime and fail -repro: --install latest 5.... Read more
Character controller disables movement when step offset >~1.85
Steps to repro: 1. Open the attached project and the scene 2. Press play. Make sure the character controller component's step offset... Read more
Tree placement ignores option to not save
Painting trees onto terrain does not cause you to be prompted whether or not you wish to save your work when you exit the Unity edit... Read more
Black lightmap on co-planar faces of non-uniformly scaled cubes
Lightmaps were generated with the On Demand GI Workflow from a scene lit only by a Skybox (or only by Sky Light Color). The scene i... Read more
Text shadow color changes to black when text is edited on runtime
1. Open attached project 2. Open scene "Scene1" 3. Press play 4. Text won't have any shadows(white shadow color) 5. Write some text ... Read more
Adding a script which adds itself to the object in OnAwake recursively,...
To Repro: 1. Run scene 'test', if you’re on windows Unity should crash, if you’re using OSX ‘StackOverflow’ exception should be thro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working