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A screen space canvas isn't screen space if the "final" camera has a sma...
To reproduce:1. Open attached project2. Open "scene". It contains a screenspace canvas and two cameras. One of them has a smaller vi... Read more
Windows player in full screen mode is brighter than in windowed mode
Windows player in full screen mode is brighther than in windowed mode When Player Settings > Deferred Linear: The colors are brig... Read more
NullReferenceException when using a Canvas in World Space
Steps to reproduce : - create a new project- crate a new canvas- set the Render Mode to World Space- press play and notice the error... Read more
Triggers are not accepting/registering raycasts in Unity 5
To reproduce:1. Open up the attached project. It is has NGUI2. Open up any of the example scenes, for instance I'm using Example 10 ... Read more
Scale curves in generic animations aren't previewed
To reproduce:1. Open up the attached project2. Open "scene" it contains an animated cube. (with movememnt and scale animated)3. Ente... Read more
uGUI - animating RectTransform.localScale via script is broken
To reproduce:1. Open attached project2. Open scene "BasicScene". It contains three animated (via script) stars and two buttons to st... Read more
[WP8] Camera flag don't clear does not work
To reproduce:1. Open attached project2. Open scene "test". It contains a spinning cube and a camera with the "don't clear" flag set3... Read more
Editor logs <RI.Hid> message after connecting an out of battery WP8 device
Steps to reproduce:1. Open any Unity project2. Connect out-of-battery WP8 device through USB3. Message will be logged depending on d... Read more
Rect Transform rotation animation curve is quaternion and not euler
To reproduce:1. Create a new Canvas with a button2. Select the button and open the animation window3. Add a new curve, create a new ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template