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Grass mipmaps does not switch after adding a certain number of grass tex...
(Check the attached .gif file to see the bug) Reproduction steps:1. Open the attached project2. Navigate to Assets3. Open the main s... Read more
Assets last imported before 5.5.0b3 don't show up in inspector selection...
To reproduce:1) Create new project in 5.5.0b2-2) Create new material in Project View3) Create a cube in scene4) Try to add a materia... Read more
Empty Manage License window after the network loss
Repro:1. Launch and sign in to the Editor2. Activate if needed3. Navigate to Manage license window4. Choose to activate Personal Edi... Read more
ButtonAction.ButtonPressed in Event Trigger (Script) is not triggered wi...
Steps to reproduce:1. Open User's attached project "Example"2. Press play3. In Game tab press on green circle Expected behavior: But... Read more
Warning when changing value of Scrollbar and Slider
Warning when changing value of Scrollbar and Slider 1. What happened Outside play mode, if I change the size parameters of the scrol... Read more
[AW] Selecting multiple keys in baked animation clip slows down renderin...
Repro:- Open scene provided in attachment (AnimationWindowPerformance.zip)- Open scene 'Untitled'- Select game object 'Horse 2.0 Plu... Read more
[Debug] Editor crashes after using 'Step Over' feature in Debug mode
Steps to repro: 1. Open attached project and 'test' scene;2. In the project folder open 'test' script;3. Set the breakpoint on line ... Read more
[OSX] AudioMixer::CheckConsistency() crash caused by mixer files when op...
Repro steps:1. Open "UnityChanBallRoll.zip" project Stack trace: AudioMixer::CheckConsistency() Note: The crash is caused by NewAudi... Read more
CPU spikes in Overhead
To reproduce:1. Open attached project2. Run Scene3. Open Profiler4. Observe "Overhead" spikes in CPU usage Reproducible: 5.3.6p6, 5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script