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Depth/DepthNormals textures sometimes use Linear texture filtering
Depth & DepthNormals built-in textures sometimes (e.g. in forward rendering) use bilinear filtering, which is wrong. Due to the natu... Read more
Zooming in Sprite Editor window using mouse scrollwheel not working
- Open attached project and select the only image in it - Open the Sprite Editor with the image selected - Try to zoom in on the pic... Read more
Editor crashes complaining about malformed shader
Open project from attached test_ao_water.zip file in Unity 5.0. It would complain about not being able to move a temp file and the o... Read more
Unity crashes when clicking on the InputField, stopping and playing the ...
1. Open a new project 2. Create Text game object 3. Add 'InputField' component on it 4. Assign 'Text' script to a 'Text' field on th... Read more
Rendering order bug when using elements with canvas and elements without it
To reproduce this bug: 1. Open the project 2. Open Assets/Scenes/renderorder.unity 3. Expand HUD object, notice how it is before t... Read more
iOS build crashes when built with stripping level
To reproduce: 1) Download and open project (will need any other project to check on versions other than 4.6) 2) Build and run for i... Read more
uGUI Image and Rect masks don't work with deferred rendering and DX11
Steps to repro: 1) Open 'uGUIProjectBeta11' project 2) Open 'Scroll View' scene 3) Enable DX11 mode in Player Setting... Read more
uGUI doesn't work in flash build
Steps to repro: 1. Open the attached project 2. Build to flash 3. Observe that uGUI in flash build is not working Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "New" Label overlaps long Asset names in Import Unity Package Window
- Rotation values flip in animation when importing FBX with a generic rig
- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected