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[WSA][UWP] PlayerPrefs aren't saved between runs
Steps to reproduce: 1. Open attached project "835218.zip" and deploy to UWP 2. Open built solution using VS and run on Local Machin... Read more
Maximizing editor window makes UI elements be positioned incorrectly
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "test" scene 3. Make sure you can see the Game view 4. Maximize the ed... Read more
UnityEditor.EditorUtility does not contain a definition for SetSelectedW...
Steps to reproduce: 1. Open attached project "etsett.zip" 2. Open Console window Result: compiler error - "UnityEditor.EditorUtility... Read more
Cannot change Input method while Editor is in focus
Reproduction steps: 1. Open any project using 5.5 2. Try to switch languages via shortcut (alt+shift / ctrl+shift) or manualy from t... Read more
[WSA] Sound doesn't play in headphones if they are connected while the s...
Reproduction steps: 1. Open the attached project and build it to WSA (SDK 10 or 8.1) 2. Deploy the project to MS Surface Pro (it has... Read more
Materials with particle shaders are not working (in magenta) when scene ...
Reproduction steps: 1) Open "836911_assetBundles.zip" project 2) Open "MeleeWeaponTrail/Example/Scenes/Example.unity" scene 3) Build... Read more
'Package corrupted, deduced GUID exists but at different destination pat...
Whenever an asset package is imported from the Asset Store with Unity 5.5, an error message appears. Steps to reproduce: 1) Create ... Read more
Generating mipmaps on RenderTexture with dimensions set to Tex2DArray is...
Reproduction steps: 1. Open the project 2. Open the "test" scene 3. Make sure "Use Mipmap" is enabled on "RT" gameobject 4. Open the... Read more
Realtime GI Lightmaps Not Updated In The First Frame
The scene with only Precomputed Realtime GI enabled fails to display correct lightmap values after loading from a scene with light p... Read more
[Player, D3D11] FullScreen Switch shows memory leaking
[Player, D3D11] FullScreen Switch shows memory leaking 1. What happened When switching between full-screen and windowed in player ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create New Tile Palette dropdown text is not centered and text is cut off
- Volume numeric fields allows adding unlimited number in numeric field which breaks UI, no character limit
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature