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[Stacks] Right clicking stack node while dragging it breaks UI; undoing ...
Note: fix will need backport to 9.x.x Note: ways to trigger this bug are: right clicking middle mouse clicking pressing escape Repr... Read more
[Stacks] Changing targets in the internal inspector does not undo properly
Note: fix will need backport to 9.x.x Repro steps: 1. Create a new Universal Unlit shadergraph 2. change the targets in the interna... Read more
[Stacks] Dragging a stack node into a group throws an error
Note: fix will need backport to 9.x.x Repro steps: 1. Create a Universal Unlit shader 2. Create an Add node 3. Right click the add ... Read more
[Stacks] Dragging a Stack Container into a group throws error
Note: also needs to be fixed in 20.1/9.x.x Repro steps: 1. Create a new Universal Unlit shadergraph 2. Create an Add node 3. Right ... Read more
[Shadergraph] After resizing Shadergraph window, Internal Inspector bott...
Repro steps: 1. Create a new shader graph 2. Make the graph inspector visible 3. Change the bounds of the Shadergraph window (either... Read more
[Stacks][HDRP] Setting Double Sided Mode to anything but "Disabled" and ...
Also needs to be fixed in 9.x.x Repro steps: 1. Use a project with HDRP 2. Create a new HD Lit shadergraph 3. Open the Graph Setting... Read more
[Stacks][HDRP] Use Shadow Threshold and Alpha To Mask options are not pa...
Note: also needs to be fixed in 9.x.x Repro steps: 1. Create a new HDRP Lit Shadergraph 2. Open "Surface Option" in the Graph Inspe... Read more
[Shadergraph][VFX graph] Having both Visual Effect and other targets doe...
Note: also needs to be fixed in 9.x.x Repro steps: 0. If you haven't already, under "Edit/Preferences" under "Visual Effects" check ... Read more
[Stacks][HDRP] Transmission and Energy Conserving Specular Color should ...
Also needs to be fixed in 9.x.x Repro steps: 1. Create a new HDRP Lit shadergraph 2. Go to the graph inspector under Surface Option ... Read more
[Shadergraph] Default aspect ratio of Main Preview is not square
Note: also needs to be fixed in 9.x.x Repro steps: open a shadergraph Expected results: the Main Preview default size is square Actu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time