Search Issue Tracker
Fixed in 10.1.X
Votes
0
Found in [Package]
Master (2d24394584)
Issue ID
1257048
Regression
No
[Shadergraph][VFX graph] Having both Visual Effect and other targets doesn’t allow the shader to be assigned to the VFX Graph.
Note: also needs to be fixed in 9.x.x
Repro steps:
0. If you haven't already, under "Edit/Preferences" under "Visual Effects" check "Experimental Operators/Blocks"
1. Create a new VFX shader graph
2. Click the "Targets" dropdown and add HDRP or Universal as a target, save
3. Create a new VFX graph
4. Try to set the output shadergraph to your new graph
Expected result: the output shadergraph can be set to your new graph
Actual result: VFX graph doesn't work with shadergraphs with multiple targets
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor Perforce login fails when Perforce shows a license expiry warning
- Assertion failed error in HDRP builds when enabling STP via script
- FBX Resamples Curves incorrectly when importing FBX files
- ProBuilder GameObject Faces disappear when increasing the Sides Count value
- FileUtil.CopyFileOrDirectory throws IOException when destination parent folder does not exist
Add comment