Search Issue Tracker
Fixed in 10.1.X
Votes
0
Found in [Package]
Master (2d24394584)
Issue ID
1257048
Regression
No
[Shadergraph][VFX graph] Having both Visual Effect and other targets doesn’t allow the shader to be assigned to the VFX Graph.
Note: also needs to be fixed in 9.x.x
Repro steps:
0. If you haven't already, under "Edit/Preferences" under "Visual Effects" check "Experimental Operators/Blocks"
1. Create a new VFX shader graph
2. Click the "Targets" dropdown and add HDRP or Universal as a target, save
3. Create a new VFX graph
4. Try to set the output shadergraph to your new graph
Expected result: the output shadergraph can be set to your new graph
Actual result: VFX graph doesn't work with shadergraphs with multiple targets
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment