Search Issue Tracker
[Shadergraph] Subgraphs should have different stage limitations for diff...
Note: despite not technically being a regression due to being a bug with a later introduced feature, this bug will stop you from bei... Read more
Crash on recompile when updating a package after being in Play Mode
Reproduction steps:1. Open attached project "Atwater_Thin_UnityCrashTest.zip"2. Enter PlayMode3. Press "Z" to open the debug menu4. ... Read more
[OpenGLES3] Draw calls aren't batched when using SRP batcher
Repro steps:1. Open the attached project "LightmapSRPBatching"2. Build and Run a player with OpenGLES33. Connect and Enable the Fram... Read more
Profiler Advanced Dropdown is 2-3 lines too short for no reason, requiri...
Reproduction steps:1. Open user attached Project2. Open Window/Analysis/Profiler and Window/Analysis/Profile Analyzer3. Profile Edit... Read more
Asset reference name is lost in existing shaders when the kernel line is...
How to reproduce:1. Open attached project "New Unity Project (2).zip"2. Select "Test" GameObject3. Look at the "TestShader" componen... Read more
UploadHandlerRaw throws ArgumentException when a null gets passed as the...
How to reproduce:1. Open the attached '1324331.zip' project2. Open the SampleScene3. Enter the Play mode4. Observe the Console Expec... Read more
.Net Ping.Send() throws NotSupportedException
Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene Scene3. Press Play Expected result: The Pings are ... Read more
Crash when synchronising keyword space from multiple threads
Assertions fire when using graphic jobs:"Local keyword space index cache out of sync". Read more
Not all Shader Graph auto generated property reference names start with ...
How to reproduce:1. Open the attached project "ShaderGraphNames.zip"2. Open ShaderGraph from Project View3. Select Vector24. Observe... Read more
"The type or namespace name 'ShowResult' could not be found" error is be...
How to reproduce:1. Open the user's attached "Decode the Code.zip" project2. Observe the Console log Expected result: No errors from... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing