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Standalone profiler immediately starts profiling Paused Play Mode when l...
How to reproduce:1. Open up any project2. Enter Play Mode and Pause Play Mode3. Navigate to Window > Analysis > Standalone Pro... Read more
EditorSceneManager.BackupScenes saves non-dirty scenes when entering Pla...
How to reproduce:1. Open the attached “EmptyProject” project2. Select “Window” → “Analysis” → “Profiler” in the main menu3. Enable t... Read more
[MacOS] RMB is stuck in a custom Editor window when pressing the button
How to reproduce:1. Open the user’s attached “testRightClickPressedButtonsStuck” project2. Open the “Test → Open Test Window” custom... Read more
[Android] All PlayerSettings Presets are updated when altering the "Text...
How to reproduce:1. Open the attached “IN-16501” project2. Select the “PS_1” PlayerSettings Preset in the Project Browser3. Alter th... Read more
[IMGUI][Windows] Enum field dropdown doesn't get closed when transformin...
How to reproduce:1. Open the user’s attached “My project (116)” project2. Open the “SampleScene” Scene3. Select the “Cube” GameObjec... Read more
Visual Effects aren't culled when playing in Play Mode
How to reproduce:1. Open the attached user project2. Open Scene “OutdoorsScene“ (Assets)3. Enter Play Mode4. Open the Profiler (Wind... Read more
Physics behave differently between Windows and macOS platforms
How to reproduce:1. Open the user-attached “FloorIsLava.zip“ project2. Build the project3. Run the Build and observe the falling obj... Read more
[WebGL] Web Player with UnityWebRequest fails to load on Firefox browser...
Steps to reproduce: Open the attached project “WebApiTest.zip” in VisualStudio (Open "WebApiTest.sln") Run the project (Browser wind... Read more
Child Prefabs disappear from Prefab hierarchy when applying the "Optimiz...
How to reproduce:1. Open the attached project “FBXPrefab.zip“2. Open the Prefab “MyPrefabVariant“ Hierarchy (Assets)3. Attach the “T... Read more
[Mobile] The Scrollbar jumps around and reverses scroll direction when u...
How to reproduce:1. Open the user’s attached “UiTest.zip“ project2. Open the “SampleScene“ Scene3. Enter the Play mode4. Make sure t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row