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Assertion failed on AssetDB folder registration when opening a Standalon...
How to reproduce:1. Create new Unity project2. Go to Window > Analysis and open Profiler (Standalone Process)3. Observe the error... Read more
"Assertion failed on expression: 'success'" error thrown when opening Pr...
How to reproduce:1. Create new Unity project2. Go to Window > Analysis and open Profiler (Standalone Process)3. Observe the error... Read more
New Cells are not added to the list when "Add to the list" is pressed in...
How to reproduce:1. Open user attached project “Tilemap Test.zip”2. Select “Grid” GameObject3. Open Tile Palette window4. Create New... Read more
Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while th...
Reproduction steps:1. Open the user's attached project2. Open Scene 'Assets/xddxxx'3. Open 'Window -> Rendering -> Occlusion C... Read more
Mesh is being Frustum Culled when drawing using Graphics.DrawMeshInstanced
Reproduction steps:1. Open the attached project2. Open Assets\\Scenes\\SampleScene Scene3. Press Play4. Adjust the Clipping Plane of... Read more
[Culling API] CullingResults.visibleLights returns positive light count ...
How to reproduce:1. Open the attached project 'Spot light culling issue.zip'2. Open 'SampleScene' Scene3. Notice that there are no l... Read more
Planar Reflection Probe always forces objects to be rendered when occlus...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/Bugs3. Go to the Game view and enable the Stats overlay4. P... Read more
Objects disappear when Occlusion Culling is enabled
Reproduction steps:1. Download the attached project named "Bug_Builtin.rar". Original case uses HDRP but it also happens on builtin2... Read more
[Culling API] Multiple Assertion failed errors get thrown when Scriptabl...
How to reproduce:1. Open the user's attached project2. Open Assets > ProjectorForLWRP > Test > CullingTest Scene3. In the H... Read more
[iOS] Forcing "Portrait Upside Down" orientation on new A16 iPhones cras...
Steps to reproduce: Open attached project (orientation-test.zip) Switch to iOS and make a build Build the Xcode project and deploy t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS