Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
1
Found in
2023.1.0a16
Issue ID
UUM-5739
Regression
No
Mesh is being Frustum Culled when drawing using Graphics.DrawMeshInstanced
Reproduction steps:
1. Open the attached project
2. Open Assets\\Scenes\\SampleScene Scene
3. Press Play
4. Adjust the Clipping Plane of the Camera
Expected result: The Mesh does not get Culled by the Clipping Plane
Actual result: The Mesh is Culled by the Clipping Plane
Reproducible with: 2018.4.32f1, 2019.4.20f1, 2020.2.5f1, 2021.1.0b7, 2021.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2023.1.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.