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0
votes
Fixed

Profiler documentation incomplete

Docs - Scripting Reference

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Jul 02, 2012

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Version/s: 3.5.2f2

e.g. what is self ms and time ms ? Read more

0
votes
Won't Fix

EditorGUIUtility.RenderGameViewCameras ignores rect

Scene/Game View

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Oct 02, 2013

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Version/s: 4.2.1f4

EditorGUIUtility.RenderGameViewCamerasdoes not respect the Rect that is passed in. It only renders whatever size the GameView is ren... Read more

0
votes
Fixed

Asset Import dialog cancel button does not work

Assets Management

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Oct 09, 2013

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Version/s:

The cancel button in asset reimport dialog does not work when switching platforms. To reproduce:- Open any project that takes non-tr... Read more

0
votes
Fixed

'Is Active' curve for the child object doesn't go away

Animation Window

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Oct 10, 2013

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Version/s: 4.3.0b5

'Is Active' curve for the child object is still visible after the curve's been added Repro:1. Create an object with a child in it2. ... Read more

1
votes
Not Reproducible

[WP8] Solid areas 16 bit texture appears transparent

WP8

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Oct 10, 2013

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Version/s: 4.2.1f4

To reproduce1. Open scene02. Observe both textures are fully solid in game view.3. Run on Windows Phone (tested on lumia 520, 920), ... Read more

0
votes
Not Reproducible

"NaN" shows up as values in Sprite Editor "Sprite" window

2D

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Oct 11, 2013

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Version/s: 4.3.0b5

"NaN" shows up as values in Sprite Editor "Sprite" window when selecting outside the image. I guess it should not say "NaN" it shoul... Read more

0
votes
Fixed

Not possible to write/read time of event from Animation Window UI

Animation Window

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Oct 14, 2013

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Version/s:

Similarly the only way to control the exact timing is to zoom all they way in. There should be an editable value in the Edit Event d... Read more

0
votes
Fixed

Searching in docs doesn't find obvious matches.

Docs - Scripting Reference

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Oct 15, 2013

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Version/s: 4.3

For many search strings entered into the scripting reference's search field, no matches are returned or obvious matches are missing.... Read more

0
votes
Won't Fix

Builtin resources (fonts and shaders) doesn't have an Icon

Editor - Other

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Oct 15, 2013

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Version/s:

EditorGUILayout.ObjectField("Test", null, UnityEngine.Object, false); Click on the object field and check out the bultin resources. Read more

0
votes
Fixed

Inconsistent behaviour between OpenGL and DirectX (Queue AlphaTest doesn...

Shaders

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Oct 22, 2013

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Version/s: 4.2.1f3

To Reproduce:1) Open the project & scene. Compare results in DX and OpenGL (OS X). Read more

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