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Error "il2cpp.exe did not run properly" while building for Android
To reproduce: 1. Open the attached project (il2cpp bug.zip)2. Build the project Expected: the build doesn't fail Reproduced 2017.2.3... Read more
A Sub Graph causes `Create Node` action to throw ArgumentOutOfRangeExcep...
I recently wrote a Sub Graph with procedural animations to include in my other PBR graphs. Everything is fine when I preview my node... Read more
Pink "Error" Shader in Shader Graph using Linux Editor and Windows 64bit...
The cause of this issue is that Shader Graph is installed in both Packages and Assets, which causes compilation errors due to duplic... Read more
Can't access material properties, created with Shader Graph
For standard shader i can just use SetFloat function. It seems to not work with shader graph. P.S. Don't ask me why float variable n... Read more
Node for special texture properties.
As per https://docs.unity3d.com/Manual/SL-PropertiesInPrograms.html Add nodes to read {TextureName}_ST and {TextureName}_TexelSize v... Read more
Vertex Displacement
I can't find any way to add offset for the vertex position, vertex displacement is very important for a lot of effects, please add i... Read more
changing property's mode lock the blackboard to mouse position
using unity 2018.1.0f2 and shader graph 1.1.4-previewchanging property's mode will lock blackboard window to the mouse position Read more
Error after relaunch of unity
Hello I just started using the shader graph and im not having many major problems except for this error whenever i relaunch unity af... Read more
Matrix Conversion Bug when Using Determinant & Transpose Nodes (w/ Repro)
Reproduced in <18.1>, <2018.2.0b6 SRP master @ 1fac5b8 (June 7th)> Funky Reproduction Steps (couldn't reduce them any fu... Read more
RaycastCommand will only return a maximum of 1 hit regardless what you s...
To reproduce: 1. Open the attached project (RaycastCommand.zip)2. Open the "SampleScene" scene3. Enter Play mode4. Observe the messa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Command Line Arguments” window in Hub becomes distorted with long project names
- "Save" button is displayed as active in the Hub "Set project display name" window
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off