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Standalone Controller Connection Failure
Unplugging the controller from a running build, or starting a build with a controller disconnected prevents you from plugging it bac... Read more
[Graphics, Animation] Particle system material color animation is not wo...
Steps to reproduce : - import the project attached - open the scene "001" - press play and notice that the color is not animated *... Read more
It's possible to animate properties of the animator..in the animation
In the Animation Window it is seemingly possible to add a curve for enabling the Animator component. When trying to add that curve n... Read more
start text in inputfield in widget scene disappears when you hover above it
1. open and play widget scene 2. let your mouse hover above the start text in the text input fields 3. observe how the text disappears Read more
Text is automatically highlighted when mouse hovers above it in widget s...
1. open and play widget scene 2. write some text in the text input field 3. let the mouse hover above the text itself 4. observe how... Read more
UGUI Text looks broken when changed via script
Steps to reproduce : - import the project attached - open the scene "SplashA" - press play and also play in the scene - choose "yes... Read more
changing a Cloths Sleep Threshold unsleeps the object while the treshold...
To reproduce: 1. Open attached project 2. Open Test scene 3. Enter play mode 4. Select GameObject (Plane) 5. Click on Sleep Thresho... Read more
Cloth's Sleep Threshold is not exposed in scripting
To reproduce: 1. Try to change Cloths Sleep Threshold from a script. Expected result: Cloth's Sleep Threshold is accessible from s... Read more
OnTriggerStay2D gets called only when enabling Rigidbody2D.isKinematic w...
Steps to reproduce: 1. Open the scene 'Test' 2. Press play 3. Observe that although the moving object has the 3 "OnTrigger*2D" metho... Read more
ClothInspector throws ArrayIndexOutOfBounds exception
To reproduce: 1. Open attached project 2. In Hierarchy there are two disabled GameObjects, select one of them and then the other Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support