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Playing a full-body additive animation causes the character to slide aro...
Steps to reproduce : - import the project attached- add the "AGE_M_Soldier_Body" to the scene- add the "New Animator Controller" to ... Read more
"OnDisable" and "OnDestroy" do not occur for custom editor windows when ...
To reproduce:1. Open attached project. It generates two text files when a custom editor window is closed2. Open Window > Test3. C... Read more
Objects are ordered in reverse when duplicated in groups.
To reproduce:1. Create a new project2. Create two game objects: Cube 1 and Cube 23. Select both and duplicate them4. Note that the d... Read more
GO with huge values breaks heigh mesh generation
To reproduce:1. Open attached project2. Open scene 23. Bake navmesh4. Notice that height mesh isn't generated due to "KindaJerk" obj... Read more
Carbon Combat crashes when joining a server
Steps to reproduce : - open http://www.kongregate.com/games/carbontech/carbon-combat- press quick play- it joins a server and the we... Read more
"called unimplemented OpenGL ES API" error on Galaxy Nexus
Reproducible on:Google Galaxy Nexus with Android 4.3 Not reproducible on:Amazon Kingle Fire (blaze, first generation) with Android 2... Read more
Changing name of particle system changes it to the value of Playback Tim...
To reproduce:-Open Unity1) Create a new project2) Add a particle system3) Select it in Hierarchy4) Navigate to Inspector5) In the sc... Read more
Mouse events are not detected
Changing Input.simulateMouseWithTouches to false, mouse events are not detected. Repro steps:1. open project "touch repro.zip";2. bu... Read more
Unfolding a script in inspector causes a bunch of scripts to disappear
To reproduce:1. Import attached Unity package2. Add chest - Bliss mk1 prefab to the scene3. Select it4. Check Inspector5. Fold/Unfol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used