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[Scripting/Animation] AnimationCurve Scripting API thread checks have ch...
Some of the AnimationCurve api now has thread checks that were not present before the bindings system upgrade.For example AddKey now... Read more
[Mac] App crashes because of MemoryOverflow
Reproduction steps: 1. Edit the Unity Networking files2. Open "CHKN" project3. Decrease the size of the textures in the project (So ... Read more
[WindowsMR][Remoting] - With the Enable Mixed Reality Remoting apps fail...
With the bool enabled for Enable Mixed Reality Remoting set to true the app when launched will stay as a 2D app and have 2 holograph... Read more
[Windows Standalone] Aspect Ratio change in Exclusive Fullscreen mode cr...
If user changes the standalone Player's aspect ratio in Exclusive Fullscreen mode, the cursor will have an offset from its "actual" ... Read more
Blend Trees give non-linear root motion and blending when linearVelocity...
How to reproduce:1. Download project from OwnCloud and open it ("case_1041899_playables.zip")2. Select object "Test", set "Mecanim L... Read more
[TextMeshPro] TMP_CharacterInfo.index has wrong value when using surroga...
Reproduction steps:1. Download 'SurrogatePairBug.zip' and open in Unity2. Select "Main" scene3. Enter Play mode4. Press "Print Chara... Read more
Unity incorrectly assigns project unique name when it creates *.sln file...
To reproduce: 1. Download attached project "TestVS.zip" and open in Unity2. Open newly created .sln file in a text editor Expected r... Read more
Copying Directional Light DepthMap in RawDepth mode crashes Unity Editor
How to reproduce:1. Open tester-submitted project (RTGetDepthCrash.zip)2. Open scene "1.unity"3. Create 3D cube Expected result: Uni... Read more
Dll's script assets are missing after importing assetpackage on .NET 4.6
To reproduce:1. Create a new project2. Make sure that Scripting Runtime Version is set to .NET 4.x3. Import attached "testing.unityp... Read more
Crash when passing null reference instead of Animator to AnimationPlayab...
How to reproduce:1. Open any project2. Attach the "Crash.cs" script to any Game Object3. Play the scene Expected result: Editor shou... Read more
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