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UnityEvent dropdown shows oddly named setter properties in the function ...
To reproduce: 1. Create a new project 2. Create a uGUI button 3. Add a new event on click 4. Drag the main camera as the gameobject ... Read more
"Deferred" and "Linear" settings for Rendering Path/Color Space, make th...
"Deferred" and "Linear" settings for Rendering Path/Color Space, make the scene go dark in Full Screen mode. To reproduce: - Open a... Read more
The handle of a slider is unaligned in playmode
Steps to reproduce : - create a new project - create a new slider - press play and notice the handle is unaligned *Note : Regressi... Read more
Errors when importing .mayaswatches files
Steps to reproduce : - import the project attached in the user's reply and notice the errors Request : Unity should ignore the fil... Read more
A screen space canvas isn't screen space if the "final" camera has a sma...
To reproduce: 1. Open attached project 2. Open "scene". It contains a screenspace canvas and two cameras. One of them has a smaller ... Read more
Windows player in full screen mode is brighter than in windowed mode
Windows player in full screen mode is brighther than in windowed mode When Player Settings > Deferred Linear: The colors are brig... Read more
NullReferenceException when using a Canvas in World Space
Steps to reproduce : - create a new project - crate a new canvas - set the Render Mode to World Space - press play and notice the e... Read more
Triggers are not accepting/registering raycasts in Unity 5
To reproduce: 1. Open up the attached project. It is has NGUI 2. Open up any of the example scenes, for instance I'm using Example 1... Read more
Scale curves in generic animations aren't previewed
To reproduce: 1. Open up the attached project 2. Open "scene" it contains an animated cube. (with movememnt and scale animated) 3. E... Read more
uGUI - animating RectTransform.localScale via script is broken
To reproduce: 1. Open attached project 2. Open scene "BasicScene". It contains three animated (via script) stars and two buttons to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support