Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b8
Issue ID
606758
Regression
No
A screen space canvas isn't screen space if the "final" camera has a smaller viewport
To reproduce:
1. Open attached project
2. Open "scene". It contains a screenspace canvas and two cameras. One of them has a smaller viewport rect and it's depth is higher than the 2nd cameras. Notice how the screenspace canvas does not cover the whole screen, it only covers the viewport of the smaller camera
It should cover the whole screen regardless of viewport rect
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The “Default” overlay preset is selected and not marked dirty but the overlay itself is still unsaved when deleting a different preset
- Cannot change “Irradiance Quality” property value when click and dragging on the property title in Lightmap Parameters
- Multiple "Layout Element" Components can be added to the same GameObject
- "Layout Element" Component's fields don't preserve the values after reenabling the parameters
- Collections package throws errors when AI Assistant is installed
Add comment