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Memory allocation assert when opening Mass Place Trees window
Using the attached project:- Create a Terrain- In the Place Trees section of the Inspector, add a tree (from the Edit Trees... butto... Read more
No sound under linux, FMOD instancing errors
-e: see title -repro--open angry bots and build for linux--run build--NOTICE no sound and errors being logged Read more
Duplicated children get weird transform values if their parent has speci...
Create a scene which has two spheres.Let Sphere1 be a child of a Sphere2.Apply rotation or scale to Sphere2.Duplicate Sphere1 - it w... Read more
Importing a large project makes all the text in the editor
Importing a large project makes all the text in the editor look weird. Please see attached screen shot for details. To reproduce:- C... Read more
Curve editor mouse wheel scrolls instead of zooms
Steps to reproduce:1. Open any project2. Import Image effects3. Attach Color Correction Curves script to Main Camera4. Click on any ... Read more
Crash when adding an animation to the motion field of a Blend Tree
Steps to reproduce : - import the project attached- create a new animation controller- create a new blend tree and double click it t... Read more
NullReferenceException is thrown when 'none' is set for 'On Value Changed'
NullReferenceException is thrown in Xcode when an object gets deleted from "On Value Changed" in a toggle. To reproduce:1. Open the ... Read more
4.5: Shader compiler throws "Empty program string'' error on missing pro...
To reproduce:1. Import the repro package2. Create a new material and add the RGBMSkyboxCubed shader to it3. An error that says "Shad... Read more
Monodevelop unfolds all folded segments on save sometimes
To reproduce:1. Create a script and open it in monodevelop2. Make sure folding is enabled3. Write some code in Start() or Update() a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used