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0
votes
Fixed

[URP] CameraColorTarger is set to BuiltinRenderTextureType.CameraTarget ...

Package: Scriptable Render Pipeline Universal

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Apr 01, 2020

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Version/s: 8.0.1

How to reproduce: 1. Open the attached project "1232761.zip" 2. Open the "Test" Scene 3. Observe the Game View Expected result: Gam... Read more

3
votes
Fixed

[2D] While Entering Play Mode, Unity seems to read all of the Atlas spri...

2D

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Jun 03, 2020

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Version/s: 2020.1.0b11

How to reproduce: 1. Open user's attached project 2. Enter Play Mode 3. Exit Play Mode 4. Enter Play Mode again Expected result: E... Read more

0
votes
Fixed

Animation Rigging - Animator.Rebind() can't resolve bone on an Animator ...

Animation

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Apr 17, 2020

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Version/s: 2019.3.8f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open attached project (RigCompositor.zip) 2. Open the RigCompositor scene 3. Enter Play Mode 4. Wait a few seco... Read more

0
votes
Fixed

-openscene command line agrument doesn't open scenes when using -batchmode

Scene Management

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May 20, 2020

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Version/s: 2017.4, 2018.4.22f1, 2020.2

How to reproduce: 1. In the attached project "batchmode.zip", edit the "run.bat" or "run.sh" file and set the correct Unity Editor p... Read more

0
votes
Fixed

Screen.SafeArea returns different values with the same device when maxim...

Package: Device Simulator

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Jun 05, 2020

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Version/s: 2.2.2 - preview

How to reproduce: 1. Open the attached project (case-1253362.zip) 2. Open the Device Simulator window (Window -> General -> Device S... Read more

6
votes
By Design

[WebGL] VideoPlayer is stuttering on WebGL builds when using Firefox bro...

WebGL

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May 27, 2020

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Version/s: 2018.4, 2019.3.14f1, 2020.2

Reproduction steps: 1. Open the attached project ("case_1250852-VideoStutter.zip") 2. Switch the build target to WebGL 3. Build and ... Read more

0
votes
Won't Fix

[PackMan] Extension in bottom bar disappears when using operations betwe...

Packman

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Jun 04, 2020

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Version/s: 2019.3.15f1, 2020.2

How to reproduce: 1. Open attached project "PackmanButtonsDisappears.zip" 2. Open Package Manager window 3. Click on "pfc Command Li... Read more

0
votes
By Design

[TMP] Properties field goes out of Layout under Glyph Table when Inspect...

Package: TextMeshPro

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Jun 05, 2020

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Version/s: 3.0.0-preview.13, 3.0.0-preview.1, 2.0.1, 2.0.0, 1.4.0, 1.3.0

When the Inspector window is resized to a minimum width, Properties field under "Character Table" and "Glyph Table" goes out of Layo... Read more

0
votes
Fixed

[MacOS][iOS] Font.CreateDynamicFontFromOSFont() unable to load some syst...

Mobile Graphics

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May 12, 2020

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Version/s: 2018.4, 2018.4.18f1, 2020.2

How to reproduce: 1. Open the attached SampleFont.zip project 2. Build SampleScene for iOS and deploy the Xcode project to the devi... Read more

0
votes
Fixed

[FBX Exporter] Multiple meshes are exported as one if they use the same ...

Package: FBX Exporter

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Jun 04, 2020

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Version/s: 3.1.0-preview.1

How to reproduce: 1. Open the attached project "1224345.zip" 2. Open the "Test" Scene 3. Select "ToExport0" and "ToExport1" GameObje... Read more

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