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When creating a prefab from the Hierarchy, focus will be changed to anot...
Steps to reproduce : - go to Preferences and enable "Verify saving assets"- create a cube in the Hierarchy- drag the cube to the Pro... Read more
GUI.DrawTextureWithTexCoords results in brighter color than GUI.DrawText...
Steps to reproduce:1. open ExampleProject2. open scene "Main"3. Press play Expected behavior: two squares are the same colorActual r... Read more
[iOS] [Simulator] apps crashes when attaching Instruments
Reproduction steps:1. Create a new or open any project.2. Set the Target SDK to 'Simuator SDK' in the Player Settings.3. Build the p... Read more
Unity generates invalid namespace name for projects with '.' in their na...
Fixed in platform/winrt/bugfixes14. Read more
When using "Directional" mode for baking lighting the "LightingSimpleSpe...
LightingSimpleSpecular_DirLightmap method is not getting called when using General GI->Directional mode->directional/direction... Read more
Scrollrect in 'Elastic' Movement Type behaves as 'Unrestricted'
How to reproduce:1. Open attached project.2. Open scene '1'.3. Enter play mode.4. Scroll up/down with mouse wheel. Expected behaviou... Read more
Humanoid animation is not applied to a model in animation preview window
How to reproduce:1. Open the attached project2. Select Humanoid in Import Rig3. Hit Apply ('configure' becomes ticked)4. Go to 'Anim... Read more
Unity crashed when trying to emulate shader model 2
To reproduce:1. Load the project attached2. Load the 'Inventory' scene located under Assets/Scenes/3. Under graphics emulation, sele... Read more
Particle System Trail materials are missing
Reproduction steps (without project):1. Create a new project2. Add a particle system3. Add trail module to your created particle sys... Read more
Cannot drag a mixer into the Audio Source component
Steps to reproduce : - add an Audio Source component to a game object- create an Audio Mixer in the Project Browser- try to drag the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window