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[Regression] Texture cannot be painted on terrain
Steps to repro: 1. Open attached project and 't1' scene; 2. Select Terrain gameobject in the Hierarchy; 3. In Terrain Inspector go ... Read more
Enum shader property does not allow fraction selection in drop-down menu
When using a custom shader and the Enum Property with fraction numbers, the resulting drop-down menu in material inspector does not ... Read more
RAM usage remains high after instantiating lots of game objects and then...
After instantiating many game objects, RAM usage rises as expected, but it doesn't drop to the previous level after exiting play mod... Read more
The gameObject icon does not save after another scene is opened
Reproduction steps: 1. Open the attached project; 2. Open the scene "Scene 1"; 3. Change the object "I want an icon" icon to some co... Read more
Bug Reporter error when reporting a bug on MacOS
1. Open any project in 2017.1.0b1 2. Help -> Report a Bug... Bugreporter error. Please see screenshot. Occurring on: 2017.1.0b1 No... Read more
[GPUInstancing] Instanced objects are drawn through CommandBuffer when '...
Steps to repro: 1. Open attached project and 'Main' scene; 2. Notice that there is 'Rock Spawner' gameobject that spawns instanced ... Read more
Game screen does not render after DeviceLost when using Camera.SetTarget...
Reproduction steps: 1. Open project attached (RTTest.zip) 2. Open the RBTest scene 3. Hit play 3. Detach game window and try to resi... Read more
AntiAliasing function does not work correctly, the rotated images still ...
Reproduction steps: 1. Open the attached project; 2. Open the scene "RotatedImage"; 3. Observe an object "Image" edges; Actual resu... Read more
Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClip...
Steps reproduce: 1. Open attached project 2. Open ShadowMeta.cginc 3. Replace UnityObjectToClipPos(pos4) to mul(UNITY_MATRIX_MVP, po... Read more
[VR]Build crashes if "Run in background" is true and allow HDR is disabled
Steps to reproduce: 1. Download and open the attached project 2. Build for Standalone 3. Run the build Result:crash Reproduced on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used