Search Issue Tracker
Sliced image with no borders does not update when the borders are added
To reproduce:1. Create a new project and import a sprite2. Create a uGUI image3. Change the Source image to your sprite4. Set the im... Read more
Stencil masking does not work on the uGUI example project
To reproduce:1. Download the uGUI example project2. Build the Scroll View scene for iOS3. See there's no stencil masking Read more
Importing the .unitypackage spawns the following error
Importing the attached .unitypackage spawns the following error message in Console: size*2 <= m_BufferSize || m_Mode == kModeGrow... Read more
Unity crashes if a script containing a custom inspector class is deleted
If a file containing a custom inspector class is deleted from the file system while an object in the editor is currently drawing the... Read more
NullReferenceException when creating uGUI Button
To reproduce:1. Create a new project2. In the Hierarchy view, click "Create -> Button"3. Observe a NullReferenceException in the ... Read more
Video plays upside-down, not full screen and the app crashes instead of ...
Playing a video with Handheld.PlayFullScreenMovie("movie.mp4", Color.black, FullScreenMovieControlMode.CancelOnInput, FullScreenMovi... Read more
Animation manual is missing next/back buttons on some pages
To reproduce:1. Open the manual at Documentation/html/en/Manual/AnimationSection.html2. The firs issue - at the bottom of the page i... Read more
[WSA] App focus fail with independent input source enabled
Win Store application, built with Unity 4.5.0 b3 and "Independent Input source" option enabled, doesn't regain focus. Repro steps:1.... Read more
Unity Event system does not recognize type which is derived from expecte...
When an event is invoked with an instance of a subclass of the expected type, an ArgumentException is thrown:ArgumentException: Pass... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing