Search Issue Tracker
Setting Custom Editor window's position to what it already is, changes i...
To reproduce: 1) Download and open project2) Open menu item Window/TestWindow3) Click the "Click Me" button4) Notice that the window... Read more
Blue overlay gets in the way of tweaking the effects on audio group chan...
Blue overlay gets in the way of tweaking the effect levels.When trying to adjust the amount of effect levels via the channel strip, ... Read more
Unity crashes when attempting to composite multiple Substance Textures
To reproduce:1. Open attached project2. Open scene crashtest3. Select Cube_Test in scene4. Change the number of object to 65. Enter ... Read more
Can't move multiple uGUI images
To reproduce:1. Create a new project2. Add a few uGUI images3. Select all of the images4. Try moving them - only one image will move Read more
BoxCollider2D does not move along with it's parent folder on start
To reproduce:1) Open the attached project that user sent(later one) and load scene 'BugTest'2) Run it and switch to scene view3) Che... Read more
The Effect Color property can't be animated
To reproduce:1. Create a new project2. Add a uGUI text component and set the effect style to shadow3. Open the animation window and ... Read more
Calling Physics2D.OverlapCircleNonAlloc() crashes WP8 application
Steps to reproduce:1. Create a project which uses Physics2D.OverlapCircleNonAlloc() function. Described here: http://docs.unity3d.co... Read more
Sprites in specific upgraded project are not drawn in play mode
A project which had sprites used in versions prior to 4.5.0 may have them invisible in versions 4.5.0 or later. Reimport of all asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field