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[2D] Sprite disappears when generating bones on gameObject
Sprite disappears when generating bones on gameObject Steps to Repro:1. Open attached project2. Open 'Sample Scene'3. Select 'atlas_... Read more
[Editor] Throws the IndexOutofRange exception when color picker is selected
When color picker is selected from any component, editor throws the IndexOutOfRange exception and hides all components below it Step... Read more
[2D] InvalidOperationException occurs on selecting resliced sprite gameO...
InvalidOperationException occurs on selecting resliced sprite once its bones are generated and scene view disappears on scaling dock... Read more
[Template] Assets are unlit when a new project is created with "High End...
Assets are unlit in the default sample project when creating a new project with "High End SRP" template. Step to repro:1. Open the U... Read more
Realtime Projector does not render in right eye with SinglePassInstanced...
Expected: "Projector" component renders for both eyes in VR single pass instanced rendering methodObserved: "Projector" component on... Read more
[Enlighten] GI Clustering is missing parts
One of the graphics test is missing clustering information Read more
Windows Standalone builds with IL2CPP dynamically link C++ runtime
This makes builds unable to run on computers without C++ redistributable installed. Read more
Physics.CapsuleCastNonAlloc returns incorrect value when hits connection...
To reproduce:1. Open project2. Play scene Expected: 'Hit Plane at -0.01629636 0 0 Distance ...' message will be shownActual: 'Hit Pl... Read more
Using Assembly Definition increases recompile time for about 10 seconds ...
Reproduction steps:1. Download user's project and open in Unity2. Try changing Test.cs script and note the recompilation time3. Remo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons