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[OpenGL]H264 video flickering and lagging on OSX standalone builds
To reproduce:1. Build playback speed scene for MacOS standalone2. Run Build3. Notice that video is flickering and gets laggy from ti... Read more
Everything in Launcher window is bigger resulting in buttons being cut off
To reproduce: 1. Open Unity 2018.2.0a6 Expected: input fields, buttons, text in Launcher are not bigger than in previous versions an... Read more
[macOS][Fullscreen] Switching from fullscreen to windowed and then to fu...
Steps to reproduce: 1. Open attached project or create a new one2. Build an empty scene for macOS standalone3. Launch the build4. Ma... Read more
Cloth flickers when used on a double-sided and textured plane
To reproduce:1. Open QA's attached project2. Play the scene3. Observe the flag Expected result: Cloth is simulated without shadows f... Read more
Null Ref exception on UnityEditor.Graphs.ParameterControllerView.AddPara...
Was working on setting up the Animator and I deleted a parameter. Afterwards, I keep getting this error and I can't add any more par... Read more
Editor logs show 'Performance Tracker' superfluous logging on Editor qui...
Steps to reproduce: 1. Start Unity2. Enable Asset Store webview and dock it3. Navigate to the Unity tab, locate quit and quit Notice... Read more
Undo of sprite dropped to hierarchy does not work
Fixed in: 2018.2.0a9 Read more
[Gradle] If you have '**' in mainTemplate.gradle the generated build.gra...
Steps to reproduce:1. Open user attached project2. Attempt to build Reproduced on: 2017.1.3p2, 2018.1.0b12, 2018.2.0a6Note: Not repr... Read more
Unity Panel position is reset when resizing it with script from Unity Tu...
How to reproduce:1. Open given Unity project2. Enter 'Main' scene3. Enter Play Mode4. Move panel around5. Press right-bottom box to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes