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0
votes
Fixed

Editor crashes after trying to call a method of a destroyed object

Terrain

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Feb 18, 2014

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Version/s: 4.3.3f1

To reproduce: 1) Download project2) Open "test" scene3) Select menu item Crash/Me4) Click "Crash Me" button5) Notice that editor bec... Read more

0
votes
Duplicate

Sprites get corrupted after packing

2D

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Feb 19, 2014

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Version/s: 4.6.0b2

To reproduce:1. Open attached project2. Open development scene3. Enter play mode4. Leave play modeExpected result: Sprites revert to... Read more

0
votes
Fixed

License file is "locked" if running Unity elevated first time (Windows)

License

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Feb 19, 2014

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Version/s: 4.5.0a4

Repro steps: 1. On Windows, remove an existing license file from C:\ProgramData\Unity2. Run Unity with elevated admin permissions3. ... Read more

1
votes
Fixed

LocationService.Start scripting reference C# example has errors

Docs - Scripting Reference

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Feb 19, 2014

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Version/s: 4.3.4f1

In the public scripting reference documentation https://docs.unity3d.com/Documentation/ScriptReference/LocationService.Start.html th... Read more

0
votes
Fixed

Reverting a prefab causes it to duplicate

Assets Management

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Feb 20, 2014

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Version/s: 4.6.0b2

To reproduce:1. Open the scene ReproCase2. Select one of the children of the prefab instance3. Change its position4. Now click the r... Read more

0
votes
Won't Fix

Installing and running editor under Wine or Crossover doesn't work

Linux

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Aug 31, 2012

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Version/s: 3.5.5f3

Running Unity under Wine isn't supported hence any bug related to that will not be fixed. http://wiki.unity3d.com/index.php/Running_... Read more

0
votes
Fixed

Nav Mesh Agent has corrupted scene display in Mecanim demo project

Scene/Game View

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Feb 20, 2014

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Version/s: 4.5.0b3

Steps to reproduce:1. Download Mecanim Example project from the Asset Store https://www.assetstore.unity3d.com/#/content/53282. Open... Read more

0
votes
Fixed

Sprites do not function correctly when game is built

Deployment Management

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Feb 20, 2014

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Version/s: 4.6.0b3

To reproduce:1. Open attached project2. Build and runExpected result: Everything looks the same way as in play mode (in editor)Actua... Read more

0
votes
Postponed

User defined shortcuts can be called when renaming an asset

Assets Management

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Feb 20, 2014

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Version/s: 4.3.4f1

To reproduce:1. Open attached project2. Make sure that the "test" script is active in the editor3. Select the camera and try renamin... Read more

0
votes
Not Reproducible

Creating or deleting a script when Editor is in play mode animating publ...

Assets Management

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Feb 20, 2014

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Version/s: 4.5.0b3

Steps to reproduce:1. Create a project which has some script variable animated through Animation2. Enter play mode3. Create a new C#... Read more