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Setting Aspect Ratio Fitter to "Fit in Parent" causes warning in the con...
Reproduction steps:1. Open the attached project "Aspect_Ratio_Fitter_Bug.zip";2. Open the test scene;3. Select the Canvas game objec... Read more
[Mac 10.12] Artifacts appear while using hard shadows and Metal API
Artifacts appear while using hard shadows on Metal API. This happens only on Mac 10.12 Steps to reproduce:1) Open attached project.2... Read more
[Editor] [Metal] Crash with 'MTLResourceListAddResource' when opening th...
Reproduction steps:1. Setup the project, choose one of two:- Create an empty project and download this package - https://assetstore.... Read more
[HDRP] Generating shader includes is broken. Unity package cache permiss...
How to reproduce:1. Create empty new 3D project2. Go to "Package Manager -> All" and install "Render-pipeline.lightweight 1.1.1"3... Read more
Unity throws NullReferenceException or EndLayoutGroup errors when Editor...
How to reproduce:1. Open given Unity project2. Enter "DisplayCancelableProgressBarBugScene"3. Click on Main Camera5. In inspector cl... Read more
[UI] Anima2d Canvas appears pink when in Standalone build
To reproduce:1. Open my project attached2. Enter Play mode - Canvas appears textured3. Build and Run on Standalone Expected: Canvas ... Read more
[XR | Mobile] Capture Screenshot renders upside down on Daydream, Gear, ...
Screenshots are rendering upside down on some platforms/gfx-apis/rendering paths. the screenshots are different from what renders in... Read more
[SRP|Template] Universal Windows Platform build fails on making a projec...
Universal windows platform build fails on making a project in Lightweight RP template. Steps to reproduce:1) Create a new project us... Read more
ScriptedImporter's SerializedProperty.objectReferenceValue can't be set ...
Editing UnityEngine.Object fields (like Material, GameObject, etc) of a custom ScriptedImporter do not work in a default Inspector. ... Read more
[XR] RenderViewportScale < 1.0 is less performant than 1.0 when MSAA is ...
Steps to reproduce:1. Open user attached project2. Import GVR SDK package from https://github.com/googlevr/gvr-unity-sdk/releases/ta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes