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Graphics.CopyTexture() from Texture2D to Texture3D crashes in dynamic_pp...
Steps to reproduce1. open attached "CopyTexCrash.zip"2. open scene Main and play - crashes in dynamic_pptr_cast<Texture2D * __ptr... Read more
[ES 3.0][Adreno 420+] When Fadeout Mip Maps on texture is enabled white ...
Reproduction steps:1. Open the attached project (816993-Repro.zip)2. Open and play "test" scene3. Notice that white artifact doesn't... Read more
[FinalGather] Final gather on PC causes corruption to lightmaps
Steps to reproduce:1. Open project repro on PC (Tested on windows 10 and windows 8.1)2. Open Lightmap_home.unity3. Turn final gather... Read more
[ipv6] Test fails with ipv6
Reproduction Steps:1. Create new project2. Import User's UnityPackage3. Open Test Scene4. Connect to ipv4 network5. Run app and pres... Read more
[CommandBuffer] mesh is not clipped when it is drawn after the alpha pas...
Reproduction steps:1. Open the attached project.2. Open and Play the "MainScene".- Notice that "Cube_PostAlpha" game object is not c... Read more
Input Field does not display its value when text is inputted through the...
To reproduce(attached 2 videos showing this):1. Open the project attached by the user2. Enter play mode3. Enter some text in the Inp... Read more
Cryptic error: Assertion failed on expression: 'count <= std::numeric_li...
How to reproduce: 1. Open attached project2. Open scene test3.unity3. Play the scene- Note the Assertion failures in the console tha... Read more
API Updater fails when upgrading project to Unity 5.5
Download and import the package Inventory Pro from the Asset Store or try to open the attached project in Unity 5.5 or alternatively... Read more
Switching animations on our avatar at runtime is not working with some a...
To reproduce:1. Open attached project2. Play TestScene3. Press backswing 2 button4. Note that animation plays correctly5. Press back... Read more
[iOS] Async Resource Loading freezes application until finished loading
Steps to reproduce:1) Open the latest attached project.2) Build and deploy to an iOS device via Xcode.3) When the app opens, press t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window