Search Issue Tracker
Fixed in 5.5.0f3
Votes
0
Found in
5.3.4f1
Issue ID
792579
Regression
No
[FinalGather] Final gather on PC causes corruption to lightmaps
Steps to reproduce:
1. Open project repro on PC (Tested on windows 10 and windows 8.1)
2. Open Lightmap_home.unity
3. Turn final gather OFF in the Lighting window
4. Bake scene (Scene should look like PreFinalGather.png)
5. Turn final gather ON in the Lighting window
6. Bake scene (Scene should look like FinalGather.png)
- You can see correction more easily if you change the Scene window to Baked in the top right corner. Worst area is under the roof of the stands but occurs over the whole enviroment.
Reproduced: 5.2.4f1, 5.3.4f1, 5.4.0b17
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment