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0
votes
By Design

Shader keywords not being set/respected correctly

UI

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Jan 31, 2014

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Version/s: 4.6.0b1

Steps to reproduce : - import the project attached- open the "DopShadowTest" scene- select the "DropShadow" material- toogle the "us... Read more

0
votes
Fixed
0
votes
Fixed

GameObject page has several issues

Docs - Manual

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Feb 10, 2014

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Version/s: 4.5.0b2

Read more

0
votes
Fixed
0
votes
Fixed

Sprites are not packed when platform is set to iOS and format to "Compre...

2D

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Jan 30, 2014

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Version/s: 4.3.3f1

To reproduce:1. Open the attached project2. Set some of the textures to "Sprite" and "Default - Compressed"3. Set the rest of the te... Read more

4
votes
Fixed

MarkDynamic in combination with serialized meshes in DX11 crashes Unity

Graphics - General

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Feb 01, 2014

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Version/s: 4.6.0b1

Steps to reproduce : - import the project attached- open the "Mark Dynamic Bug" scene- select the "Mark Dynamic" game object- enable... Read more

0
votes
By Design

Modifying hierarchy via script and enabling OptimizeGameObjects doesn't ...

Animation

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Feb 03, 2014

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Version/s: 4.6.0b1

To reproduce:1. Open attached project2. Open scene MergeBug3. Enter play mode - note that the character on the left is not animating... Read more

0
votes
Fixed

Bullet point numbering in text is wrong

Docs - Manual

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Feb 10, 2014

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Version/s: 4.5.0b2

The bullet point numbering in text is wrong - please see attached screen shot for details. Link to page: file:///C:/Program%20Files%... Read more

0
votes
Fixed

Screen shots need to be updated for section on Mesh Filter and Mesh Rend...

Docs - Manual

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Feb 10, 2014

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Version/s: 4.5.0b2

Screen shots need to be updated for section on Mesh Filter and Mesh Renderer pages. Mesh Filter:file:///C:/Program%20Files%20(x86)/U... Read more

0
votes
Fixed

ModelImporter doesn't setup animation and avatar settings automatically

Animation

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Feb 07, 2014

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Version/s: 4.6.0b1

Steps to reproduce : - import the project attached- reimport the Animation.fbx and enable the Loop Time- press apply and notice that... Read more

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