Search Issue Tracker
Use of System.Security.Cryptography.CryptoStream() causes errors to be t...
This issue has regressed from version 4.3.2.System.Security.Cryptography.CryptoStream() is actually available for Windows Phone 8 ht... Read more
Mark-down / Translation error in 4.5 docs
To reproduce:1. Open Manual/PositioningGameObjects.htmlExpected result: "You can use the mouse and manipulate any Gizmo axis to alte... Read more
WebCamTexture freezes the Editor in Play Mode
To reproduce:1. Open attached project2. Open webcamtexture scene3. Enter play modeExpected result: Webcam texture is properly render... Read more
[WP8] Editor fails to connect to profiler of Windows Phone 8 application...
Editor fails to connect to profiler of Windows Phone 8 application at first attempts Steps to reproduce:1. Open AngryBots project su... Read more
Crash when some components are visible in the hierarchy
To reproduce:1. Open attached project2. Open Biotechnology scene3. Unfold Biotechnology UGUI Controller4. Unfold Canvas5. Enter Play... Read more
Texture Combiners command sections format messed up
Documentation/html/en/Manual/SL-SetTexture.html 1. Texture block command sections seem to have similar problems as syntax sections. ... Read more
[debugger-protocol] Unity crashes when adding watch of GameObject.GetCom...
To reproduce: 1) Download debuger_crash_test project and open it2) Open Editor/Test.cs in MonoDevelop3) Set a breakpoint in line 124... Read more
Typos in Occlusion Culling documentation
There are several typos and grammar problems on this documentation page:Unity Manual > Graphics > Graphics Overview > Camer... Read more
Subshader Pass document could use more links
The case refers to the documentation page which appears in my local Unity installation here:file:///Applications/Unity/Unity.app/Con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used