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Unity build crashes with GL Legacy rendering
Steps to reproduce: 1. Open the attached project.2. Go to build settings and build the project in Standalone.3. Disable the second m... Read more
[Windows] standalone crashes on older NVIDIA drivers
Title owner upgraded project from 5.2.4 to 5.3.3p3. Users with older graphics cards (GeForce GTX 260) started to get crashes on Nvid... Read more
[DontDestroyOnLoad] OnSerialize is called on persistent NetworkBehaviour...
Steps to reproduce: 1. Open attached project "OnSerializeOnSceneChange.zip"2. Open scene "SceneStart" and run it3. Start as host4. C... Read more
Meshes constantly increasing while leaving Profiler open
Steps to reproduce:1. Create New project and open it2. Go to Window-Profiler3. Check Memory field4. Check Profile Editor and Current... Read more
MonoDevelop does not highlight read-only variables as errors when trying...
Note: Errors appear in Unity editor only. Problem: MonoDevelop does not highlight read-only variables as errors when trying to set t... Read more
[GraphicRaycaster] inconsistent behavior between 2D and 3D colliders beh...
Reproduction steps(GIF attached):1. Open "UI" project.2. Open "scene" scene.3. Check "1", "2", "3", "4" game objects collider types ... Read more
[IOS/Android] UnityWebRequest.GetAudioClip With Ogg Vorbis is not supported
When trying to stream audio file, which is .ogg an error is returned to log on Android/iOS devices:Streaming of 'ogg' on this platfo... Read more
[iOS] Significant GPU frametime increase when drawing primitives (cubes/...
Steps to reproduce: 1. Open attached project2. Build 'cubes' scene for iOS3. Go to 'Product/Scheme/Edit Scheme', change GPU frame ca... Read more
SyncVar hook isn't called most of the time if SyncVar value is changed d...
Steps to reproduce: 1. Open attached project2. Build and run project as host3. In editor, open scene "SceneStart" and run it4. Conne... Read more
Nested canvas anchor's position reset to bottom left after entering play...
Steps to reproduce:1. Create a new project.2. Add "UI>Canvas" gameobject.3. Add a child canvas to previous canvas.4. Set child's ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow