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There is no way to use both platform-specific and editor plugin DLLs in ...
If editor has compiled plugin binary and scripts which use it, it will not be possible to build application. The only workaround is ... Read more
Player Settings page is outdated
The section about splash-screens for iOS in the documentation is out-dated. iPhone 5 screen size (4") is neither mentioned or shown ... Read more
OnApplicationPause(false) is called before Start() on WP8
Initial launch of application calls OnApplicationPause(false) even though it could not have been on pause. Steps to reproduce:1. Cre... Read more
Standard asset Water Reflections (Pro) does not reflect objects while ap...
Steps to reproduce:1. Create a new project. Import Standard Assets - Water Reflections (Pro). Place water in new scene.2. Build and ... Read more
Expanded hierarchy causes lag in play mode
To reproduce:1. Open the attached project (it's in a different case)2. Open scene West_Wing_Corridor3. Enter play mode - notice that... Read more
Pow() does not work on mobile
To repdroduce:1. Open the attached project2. Build it for iOS3. Click Enable/Disable fix and see that the plane curves slightly When... Read more
ImportFBX errors after importing .obj file
To reproduce:1. Create a new project2. Import the attached .obj file3. Observe the error in the console: ImportFBX Errors:Unsupporte... Read more
Peter Panning of shadows on some Android devices
A customer reported that on some Android devices shadows are not in the correct position. Here is the original customers description... Read more
Native plugin rendering does not work since Unity 4.5b1
Only the black screen is shown on the device. Reproduced on:Google Nexus 5 with Android 4.4.2 Reproduced with:Unity Version 4.5.0b1 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing