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Stats text looks as if it is overflowing the window pane
The text looks as if it is overflowing the window pane - please see attached screen shot for details. To reproduce: - Open attached... Read more
Audio Profiler misses a bottom scrollbar
Audio Profiler misses a bottom scrollbar - please see attached screen shot for details. To reproduce: - Open attached project and ... Read more
"!query->pending" spawn when enabling/disabling "Profile Editor"
"!query->pending" spawn when enabling/disabling "Profile Editor" To reproduce: - Open attached project and launch scene - Open the... Read more
Crash when enabling "Deep Profile"
Crash when enabling Deep Profile To reproduce: - Open attached project and launch scene - Open the "mainMix" Audio Mixer window - O... Read more
1) On BlackBerry 10, your 'diamond' gem shader (from the
On BlackBerry 10, your 'diamond' gem shader (from the Asset Store) doesn't render right at all. This render bug does not happen on i... Read more
NavMeshAgent doesnt follow navpaths correctly when using OffMeshLinks
To reproduce: 1. Open project "ShowNavLinkProblem" 2. Open scene "TestOffMeshLink" 3. Enter play mode. Left click in scene to make t... Read more
Crash when switching FBXImport tabs
To reproduce: 1. Open attached project 2. Select "buck1" in the project 3. Open the rig tab 4. Switch the animation type to legacy a... Read more
Serialization issues of Vector2 class inheriting from UnityEngine.Object...
A lot of "There is a duplicate key in the deserialized dictionary" information type messages are shown in the console when trying to... Read more
No tooltips for the platform settings
Steps to reproduce : - download the Photon plugin - select it and the Plugin Inspector will open - mouse over the platform settings... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors