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CommandBuffer:DrawRender crash if mesh is set to none in RenderingComman...
Steps to reproduce:1. Open attached project "case_813052-MeshFilterCrash.zip"2. Open "_BlurryRefraction" scene.3. Select "_Refractiv... Read more
[VR] Camera's FOV does not set properly in VR mode if user changes the f...
Steps to reproduce:1. Download and open attached project2. Open scene "main"3. Makes sure VR mode is on in Player Settings4. Notice ... Read more
[iOS][Android] CultureInfo.CurrentCulture.NumberFormat is incorrect
Reproduction steps:1. Open "Test045" project2. Build to iOS device3. Set device language to English4. In app click UI Button5. Notic... Read more
[GoogleVR]UI juddering when being used with GoogleVR and attached to mov...
Reproduction steps:1) Open "806929_ReproProj.zip" project2) Open "BugScene" scene and notice UI elements in Game View3) Enter playmo... Read more
Importing skeleton under avatar mask causes error
How to reproduce:1. Open the attached project2. Create Avatar Mask (Project -> Create -> Avatar Mask)3. Select it and expand t... Read more
InvalidOperationException when clicking on the color picker on OSX
Steps to reproduce : - create a cube- create a material and assign it to the cube- click on the color picker for the material and no... Read more
[tvOS] Social.ShowLeaderboardUI opens Achievements UI on Apple TV
Steps to reproduce: 1. Open attached project2. Build for tvOS3. Run built Xcode project on Apple TV device4. Click 'Authenticate' to... Read more
Editor crashes in mono_unity_liveness_calculation_from_statics when usin...
Steps to reproduce: 1. Open the attached project.2. Place the 'TestScript' script on any object.3. Press play.4. Stop playing. Unity... Read more
[iOS] GameCenterPlatform.ShowLeaderboardUI is not showing the specific l...
Steps to reproduce: 1. Create and setup an app with 2 Game Center leaderboards in iTunes Connect (with ids "leaderboard1" and "leade... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used