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[iOS] WWW.LoadFromCacheOrDownload doesn't load asset bundles, but WWW co...
To reproduce:1. Open the attached project.2. Build and run on iOS.3. The three asset bundles from client's server will return NULL, ... Read more
EditorWindow scripts can be attached to any game object
From "Editor" folder EditorWindow scripts can be attached as components to any game object. Attached components can't be removed fro... Read more
Info window doesn't appear attaching MonoBehaviour script from "Editor" ...
Info window doesn't appear attaching MonoBehaviour script to any game object from "Editor" folder. Expected to see info window with ... Read more
After deleting an EditorWindow script that had an open window, the windo...
1. Open the attached project2. Choose any layout (the current layout needs to be changed)3. Open the window (Window->TestWindow).... Read more
GUI functions cause crash on 64 bit standalone build
To reproduce:1. Open attached project2. Build&run a 64 bit Windows standalone that includes "scene"3. When you run it - instant ... Read more
OpenWindow doesn't work if a layout has not been changed
1. Open the attached project2. Try opening a window by Window -> TestWindow3. Notice that the window was not opened4. Change the ... Read more
Locking screen orientation makes application to show wrong screen resolu...
Application is set to support only "landscape" and "landscape-flipped" screen orientations. Windows tablet orientation is locked to ... Read more
OnCollisionEnter for the projectile fired at the capsules will report th...
Steps to reproduce : - import the project attached- open the scene- add the prefab in the scene- press play- use left click to shoot... Read more
Unable to close the window inside the editor if the script is deleted
Steps to reproduce : - import the project attached- go to Window > Inspiring Picture- after the window opened delete the script i... Read more
AssetDatabase returns null when you provide the wrong path
To reproduce:1. Open attached project2. Enter play mode3. Observe console4. Open NoErr.csExpected behaviour: When loading assets usi... Read more
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